B Artefacts

B.1 Sentinel Shield

Requires attunement

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.

B.2 Gauntlets of Kimbarak Strenght

Requires attunement

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

B.3 Dread Mask

The Void’s Hood of Telepathy, requires attunement

Unknown origin.

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply–using a bonus action to do so–while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.

B.4 Cloak of Bitter Luck

Mercian cloak, requires attunement

Its textile was etched with ancient runes that glowed when activated with a pulsing, ethereal energy. The cloak had been woven by a long-dead wizard, who had imbued it with the power to harness the luck through air itself. It was said that the wizard had met a terrible fate, his body withered away from overuse of the cloak’ power. But despite the risks, many still sought out the cloak, eager to wield its incredible power and claim their place among the greatest mages in the land. The cloak is full of runes written in Qualith.

  • You gain a +1 bonus to AC and saving throws while you wear this cloak.
  • Any friendly creature within 60ft of the cloak can expend one sanity point to re-roll any dice that directly impacts oneself.

B.5 Congealed Paradox

Northern origin, required attunement

These thumb-sized black gemstones are mildly painful to touch or look at, as each one contains an impossible duality that has been forcibly reconciled by ancient sorcery. When gripped and broken as a Main Action, the released paradox draws the immediate repression of the Legacy as mundane reality is violently reinforced in the surrounding 20 feet. Within that radius all active magic or psionic powers are immediately dispelled and no further power use can be performed inside it for the rest of the scene. Only celestial powers are immune to the paradox. Creatures reliant on magic or psionics for existence take 5d6 damage for each full round they spend inside this radius. Every usage requires a sanity check for those who observe the effects, 1d6 sanity cost if fail.

History - Widely known item, Arcane check DC 8/15. - Created by a mad scholar from the Fifth Dynasty (a northern empire), based on celestial technology, 300 years ago. - The artefact was created by accident, and the scholar went mad.