Book I
In Sigisfarne’s stone, the silence stays,
Older than memory, older than praise.
South in the Fringe, the molemen creep,
The forest takes back what farmers keep.
Temple below, the idols feed,
Poison and relic, hissing seed.
Queensweald whispers, Horned Knight bows,
Hendenburgh crones make wicked vows.
The Tyrant stirs, the spire is flame,
Noonan drinks and calls her name.
Children of stone, the cults dismay,
unsettled paths will have their way.
Music
Chapters
































Open Hooks
Inscribe your mother’s name in the Azure Archives. You hold a Quill of Azure Feather (petty) that only writes one name—hers—and only in a language you cannot speak aloud.
A Treatise on the Abyss - A nondescript black book about a gate southwest of the Monastery.
Lord Derron has asked the Monks for help with his daughter’s curse. The curse has gotten worse after being bitten by bees at the lake west of the Mountain Court.
Some villagers from Sigisfarne moved to the court.
A group of adventurers tried to clean the Molemen’s Nest.
One of your ancestors wronged a Moss Witch, who cursed their bloodline. Your visage causes mirrors to shatter. You’ve noticed that the shards can sometimes reveal illusions.
Establishes a blacksmith workshop in Hendenburgh
You owe an outstanding debt to a member of the nobility and carry their Signet Ring, which serves as proof of their protection and your obligation. This ring was stolen.
You were a peddler of fake prophesies, but when one turned out to be true, it drew unwanted attention.
Forth Kingdom. The Duke’s outward obsession with banquets and winemaking are merely a cover for his true ambition - a kingdom of his own. If he can secure the loyalties of the monarchs in Naganeh and Tirollis, he’ll have the backing he needs to declare himself king and remove himself from under the thumb of Ambaret. He may even grant significant land rights to those willing to declare their allegiance now.
The piper. That joyful song in the woods? That’s the Piper! They play their flute to call us to join the revolution! We will throw off our chains as we dance! Let us set Deverain ablaze and birth a better world from its ashes!
Have a Piot Chant vendetta on her face.
You found a Tiny Crystal Prism (petty) buried in the dirt. When held up to the light, it shows visions of an unknown location deep within the Wood. Sometimes, you feel a presence looking back at you.
Strange cracks have appeared in the night sky, revealing a swirling vortex of light and color. Some say that the divide between realms is at its weakest in centuries, and fear what may emerge from the other side.
The Wall. Cutting through the land, a wonder two storms tall. Guarding from invasion, or built to cage us all.
You inherited a Single Gem from a long-dead relative. It arrived with a warning - squander your newfound riches, and a debt long thought forgotten would be called.
Wants to find red tree sap from Kormoran’s Wheel.
One of your ancestors wronged a Moss Witch, who cursed their bloodline. Your visage causes mirrors to shatter. You’ve noticed that the shards can sometimes reveal illusions.
Stone’s mind was visited by Snake Eyes, on their way to the Yellow Smoke.
Kormoran’s Wheel, beyond the wall, is known for its impressive ‘mother tree’, which is said to shelter the town’s secrets in its boughs. Recently, it has begun bleeding red sap, worrying the elders.
Adopted by the Hairy Druids of the Big Ford.
It is unclear how the cultists were communicating with the Spider People.
You found a Tiny Crystal Prism (petty) buried in the dirt. When held up to the light, it shows visions of an unknown location deep within the Wood. Sometimes, you feel a presence looking back at you.
Protects a long-dormant ancient key half. Find the sister to open a gate.
Note found on a dead adventurer “…“Big Market”… “Wall”… “Village”…”
A Repitiloid’s memories are seen where it stuffs an old man, in a green cloak, inside an amulet. Later, this same Repitiloid walks, dazed, through yellow smoke, to a cavern balcony, overseeing deadlands.
You found a Tiny Crystal Prism (petty) buried in the dirt. Holding up to the light shows visions of an unknown location deep within the Wood. Sometimes you feel a presence looking back at you. You don’t recognise the location or know how to get there. But in your vision, you see an unbelievably tall wall, and the sun setting on its far right. You are surrounded by woods that almost glitter with the last sun rays.
You promised a childhood friend that you’d bring them back a rare gift, something unique in all the world. Take a Bracelet (petty) woven from twine and wildflowers.
A vengeful Nymph was upset in the woods, a watch east of the Mountain Court. The river can be crossed in drier seasons. Varg and Gunther are on the list of this Nymph.
Letter, from a noble hunter, Mateo Jonas Niral, addressed to Lord Aelfwim, explaining he has finally found his great-great-great-grandfather’s hunting manor inside the forest.
The monks are living in famine, struggling under the Mountain Court.