Running a Game
Terra is intended to be sandbox. Pre-game preparation is minimal, and generation can occur during gameplay. The suggested approach is adapted from the Lazy GM SRD.
Prep Steps
- Review notes, think of world reacting back
- Evaluate faction turn (i.e. the dynamic plot)
- Define Start
- Define Scenes
- Define Info
- Define Locations
- Define People
- Define Creatures
- Prepare maps
- Prepare names
One page session template
Start (4l/3) In Media Res - roll early on Sets the stage for the session | Pre Game Summary Reminders |
Scenes (6l/5) Potential - will likely not happen Outcome of faction turn, world reacting, possible encounters, wonder, bonding and rewards | Aspects Sensorial |
Locations (9l/7) Evocative name, background, sensory aspects and theatrical cues | Aspects Sensorial Theatrical |
People (9l/7) Memorable name, background, sensory aspects and theatrical cues | Aspects Sensorial Theatrical |
Creatures (4l/3) If relevant, otherwise more people | Aspects Sensorial Theatrical |
Info (8l/6) Info can be generated during faction turn, from notes, people or location history, megaplot | Inspiration Name Gen Aesthetics |
After session
- Make notes
- Strong start as the first thing of the session
- Then the intro music
- Then a review (previously….)
- Then fade to black and play the rest.