Changelog
v0.2.1
- Sync gems and actions from https://github.com/terra-campaigns/template for aligned deployment.
v0.2.0
- Modularisation: Backgrounds, Bonds, Ruin (Woes) and Creatures are modularised out of the SRD and will be maintained on each game repository.
- Degenesis content is moved to https://terra-campaigns.github.io/degenesis/.
- Updates from upstream Cairn
v0.1.2
- Changed:
- Reframed Clans Potentials (previously Feats) to Cairn’s Spells Framework
- Unrelated Clans to Scars for Spitalians and Scrapers
- Improved the result of ingesting Burn for attribute increase
- Text improvements
v0.1.1
- New:
- Added mutation tables (Woes)
- Exposed Cairn’s procedures
- Completed Anabaptists (new approach to rank and feats)
- Changed: Archetypes are now Bonds.
- Fixed: Broken navigation
- Removed: Changes on Scars, reinstated Cairn’s
- Text improvements
v0.1.0
Forked Cairn.
- New:
- New landing page /
README
- Characters and Rules based on Cairn 2e
- Added Background:
- Spitalians
- Scrapers
- Added placeholders for remaining Borcan clans.
- Added archetypes, to support behaviour choices
- Tables for weapons and armour sizes and modifiers
- Added Woe mechanic (not modularised yet)
- New landing page /
- Changed:
- Attributes roll 2d6+3
- DEX is used for wits and coolness as well (mental DEX)
- Inventory are treated as Burdens
- Backgrounds have feats
- Modified the scars table to take feats
- Removed:
- Character traits, bonds and omens
- Magic
- WIP:
- Resources & GM material for my games
- Cosmology of Terra Campaigns
- Under the hood:
- Hidden deleted files that are not necessary for Terra Odd
- Changed site navigation
- Updated
gemfiles
for website generation - Modularised config file, using includes
- Added directions for localhosting
- Adopted font choices from Terra System
- Added this Changelog
- Copyright notes for Degenesis material, when needed