Changelog

Table of contents

v0.2.1

v0.2.0

  • Modularisation: Backgrounds, Bonds, Ruin (Woes) and Creatures are modularised out of the SRD and will be maintained on each game repository.
  • Updates from upstream Cairn

v0.1.2

  • Changed:
    • Reframed Clans Potentials (previously Feats) to Cairn’s Spells Framework
    • Unrelated Clans to Scars for Spitalians and Scrapers
    • Improved the result of ingesting Burn for attribute increase
  • Text improvements

v0.1.1

  • New:
    • Added mutation tables (Woes)
    • Exposed Cairn’s procedures
    • Completed Anabaptists (new approach to rank and feats)
  • Changed: Archetypes are now Bonds.
  • Fixed: Broken navigation
  • Removed: Changes on Scars, reinstated Cairn’s
  • Text improvements

v0.1.0

Forked Cairn.

  • New:
    • New landing page / README
    • Characters and Rules based on Cairn 2e
    • Added Background:
      • Spitalians
      • Scrapers
    • Added placeholders for remaining Borcan clans.
    • Added archetypes, to support behaviour choices
    • Tables for weapons and armour sizes and modifiers
    • Added Woe mechanic (not modularised yet)
  • Changed:
    • Attributes roll 2d6+3
    • DEX is used for wits and coolness as well (mental DEX)
    • Inventory are treated as Burdens
    • Backgrounds have feats
    • Modified the scars table to take feats
  • Removed:
    • Character traits, bonds and omens
    • Magic
  • WIP:
    • Resources & GM material for my games
    • Cosmology of Terra Campaigns
  • Under the hood:
    • Hidden deleted files that are not necessary for Terra Odd
    • Changed site navigation
    • Updated gemfiles for website generation
    • Modularised config file, using includes
    • Added directions for localhosting
    • Adopted font choices from Terra System
    • Added this Changelog
    • Copyright notes for Degenesis material, when needed