Rarogi

   
The Rarogi carved their city from barren rock, a testament to their ancestors’ will, but the Biokinetics’ Sepsis turned it into a poisoned wasteland. Driven underground, they fortified the Founders’ Square, vowing to preserve their heritage against the tide of decay. In the shadow of ruin, they endure, defiant and unyielding, their will forged into iron.

Names

Rodion Troskyov
Sonia Velkinova
Alyosha Fedorin
Dmitri Razumkin
Katerina Grushina
Arkady Lebedev
Fyodor Zolnikov
Ivan Karmazov
Nastasya Petrovskaya

Starting Gear

1d6 x 10 Chronicler Drafts (CDs)
1d10 African Dinars (ADs)
Leather gloves
Metal tin with oil
Small shovel (d4)

What is your rank? Roll a d6.

1 OVULAH: You are given access to every place that needs simple tasks executed.
2 KOPACHI: Take a Pickaxe (d6) and a Miner’s Helmet with oil lamp (3 uses). You know the maze of Nikopol’s tunnels damn well.
3 KMET: Take a Gas Mask (1 armour against Spore Infestation) and a Leather Apron (1 armour). While you clean Nikopol and its tools, people rarely notice you.
4 SERVICER: Take a Piercer (d8, d12 with black powder) and a Leather Coat (1 armour). You are good at repairing and repurposing tools and objects.
5 STRELTSY: Take a Streltsy rifle (d8, 3 rounds) and a Streltsy Suit (2 armour). You know several combat manoeuvres and tactics.
6 PORUCHNIK: Take a Pistol (d6, 3 rounds), an Expedition Suit (2 armour against Spore Infestation) and a Gas Welding Kit. You know your way in the wild, and can craft and repair tools.

Depending on gained renown, you may be promoted to higher Ranks by your Cult.

What is your potential? Roll a d6.

1 LIVING FUNGICIDE: “The Rarogi breathe death and endure. Their lungs bear the spores of Sepsis, a daily burden scoured away with bitter EX and ancient herbs, the ritual as natural to them as breathing. Where others falter, the Rarogi thrive, their bodies hardened, their resilience unmatched — a living defiance against Sepsis. “
When you take Spore Infestation, the GM rolls a smaller die.
2 BRAINWAVE: “Riddles churn in his mind, a relentless storm of doubt and deliberation. Yet, in the chaos, a brainwave sparks — a fleeting clarity cutting through the thicket of confusion, illuminating a path forward. In the darkest scenarios, the Brainwave is his beacon, a moment of genius amidst the tumult. “
Gain Fatigue. You may attempt at a task with only one of the three factors (training, tools, time). If you fail, the consequences are disastrous.
3 DANGER SENSE: “Everything is a threat, every shadow a potential foe. Skittish and tense, he flinches at even friendly gestures, ever-alert and on edge. Yet, his paranoia sharpens his instincts, making him a vigilant sentinel when danger truly strikes. “
You always win Initiative rolls.
4 NUMBER CRUNCHER: “The world unfolds as a web of patterns, a matrix of logic and numbers. He sees the unseen connections, distilling complexity into clarity, where others see only chaos. To him, everything is a code, waiting to be solved.”
You always succeed and perform faster and better than anyone else in mathematics and logic.
5 ETHER CALL: “Beyond the limits of sound, beyond the world of flesh and bone, the ether hums. Chakras resonate in its currents, and brain waves flutter like distant echoes. The spore-infested open the gate to this unseen world, where emotions ripple through the ether, intoxicating those who know how to listen.”
While suffering from Sepsis Infestation, you can feel the presence of other spore-infested people and Psychonaults.
6 ELEPHANT SKIN: “Sandstorms and cold winds have carved their marks into your skin. Flesh has torn a hundred times, scabbing over into tough, knotted scars. It isn’t pretty, but it’s hard as hell to cut through.”
Gain +1 Armour (to the limit of 3).

With enough time and a mentor you can learn new potentials. Even from other Backgrounds.