Cossacks
The steppe is wide, brutal, and unforgiving—but so are the Cossacks. Out here, where the wind howls like a wounded beast and the horizon stretches endlessly, they reign supreme, born of a land that knows no mercy. The Cossacks don’t just survive—they thrive, their blood thick with the cold steel of defiance and their hearts bound to the untamed wilderness. |
Names
Yelena Stormrider
Ivan Blackhoof
Mikhail Ashenblade
Nadia Thunderstrike
Oleg Wolfscar
Anastasia Frostmane
Boris Fireheart
Vera Stonefist
Kazimir Ironblood
Starting Gear
1d6 x 50 Chronicler Drafts
Survival Knife (d6)
Leathers (1 Armour)
Rope and Grappling Hook (d4)
What is your rank? Roll a d6.
1:2 | SCOUT: Take a Flintlock Pistol (d8). Everyone in yours and neighbour clans knows you. |
3 | HUNTER: Take a Hunting Rifle (d10). You know how to hunt any animal in Pollen. |
4 | GATHERER: Take a Map. You know the region of Pollen in detail. |
5 | TRIBAL WARRIOR: Take a Modified AK-47 (d8 single/blast). All neighbour clanners fear you. |
6 | SHAMAN: Take Books of Law. You understand all contracts between clans and cults in Pollen. |
Depending on gained renown, you may be promoted to higher Ranks by your Cult.
What is your potential? Roll a d6.
1 | ELEPHANT SKIN: “Sandstorms and cold winds have carved their marks into your skin. Flesh has torn a hundred times, scabbing over into tough, knotted scars. It isn’t pretty, but it’s hard as hell to cut through.” Gain +1 Armour (to the limit of 3). |
2 | ASCETICISM: “Lichen, beetles, leather strips—none of it matters. Hunger gnaws, but it never consumes you. Dew from stones is a feast. Anything edible, no matter how foul, is swallowed down without a second thought.” You don’t become deprived due to lack of water or food. |
3 | ETHER CALL: “Beyond the limits of sound, beyond the world of flesh and bone, the ether hums. Chakras resonate in its currents, and brain waves flutter like distant echoes. The spore-infested open the gate to this unseen world, where emotions ripple through the ether, intoxicating those who know how to listen.” While suffering from Sepsis Infestation, you can feel the presence of other spore-infested people and Psychonaults. |
4 | MARATHON: “Keep going. One step after another. The body is a machine—muscle, bone, and will—and this machine doesn’t stop. It never tires, it never falters. One destination, one purpose. Forward.” When travelling, you can take an additional Crawl Action (Travel, Explore or Supply) per day. |
5 | SLEEK: “The crowd cheers, thinking it’s just a show—his body bending, joints popping in ways that make them wince. But this isn’t just entertainment. These contortions were learned in darker places, for darker purposes.” Gain Fatigue. You can evade a grapple, being stuck, bound or chained. |
6 | COULD BE WORSE: “Bruises fade, cuts close, and bones mend. Pain is a warning, not a weakness. The character feels it, acknowledges it—but never lets it stop them. Pain exists to protect, not to prevent survival.” When you suffer Critical Damage the worst result you look up on the Wound Table is a 6. |
With enough time and a mentor you can learn new potentials. Even from other Backgrounds.
CONNECTED TO |