CHANGELOG

Table of contents

v0.4.7-deg

  • Added:
    • Character creation: Added existing connection with other PCs
    • Creatures: Gendos, Leperos, Spore Beasts
    • Deceased tag for people, and In Memorian section
  • Changed:
    • Minimal changes in attribute loss descriptions
    • Failed critical damage save gives a wound, not taking you out of combat (necessarily)
    • Ruin: swapped the d4 with d6 for sporination
    • Creatures stats: Migrants (align expected comparative power with PCs)
    • Anabaptists: minor adjustments to equipment and potentials
    • Spitalians: adjustment to LAST BASTION potential
  • Under the hood: broken links

v0.4.6-deg

  • Changed
    • Description of Attributes
  • Under the hood
    • Updated gems
    • Improved statblocks templates

v0.4.5-deg

  • Added:
    • Critical damage table (from Liminal Horror)
    • WIP space for new test rules
    • Backgrounds: Apocalyptics, Rarogi
    • Pregen characters
    • Redirects for system headings
  • Changed:
    • Versioned include for PCs and NPCs
    • Backgrounds - Anabaptists, Spitalians
    • New version of bonds, with questions instead of equipment
    • General heading levels of system
    • Consolidated attribute loss (combat and attribute includes affected)
    • Removed Cairn specific rules for NPCs

v0.4.4-deg

  • Added: include for backgrounds
  • Changed:
    • New nav_footer
    • connected_to now has possibility of a back image

v0.4.3

  • Version sync with template
  • Added:
    • Template PC statblock
    • Rule for being exposed (0 HP)
  • Changed:
    • Equipment tags updated
  • Removed:
    • LICENSE file
  • Under the hood:
    • Colour scheme is mapped in config.yaml
    • Simpler CSS
    • New Campaign, People, Creatures and Locations structure

v0.4.2-deg

  • Added:
    • Creatures: Husk Spiders
  • Changed:
    • Width of Nunito font
  • Under the hood:
    • Templated timeline links for campaigns

v0.4.1-deg

  • Added:
    • Backgrounds: Cossacks
    • Stereotypes for all Clans and Cults
  • Changed:
    • Website name to Primal Odd
    • Font is now Nunito
    • Integrating Cultures and Backgrounds
  • Under the hood:
    • New href for redirect_to are dynamic, and removed TOC from systems/index
    • Updated connected_to template (v0.2)
    • Removed unused images (legacy)
    • Added SMV DIY images

v0.4.0-deg

  • Named the system: Primal Odd, and new logo
  • Added:
    • Ruin: New Sepsis infestation sub system, aligned with MOTO
    • Credits to Mark of the Odd
    • Attribute loss text
    • Include for PCs and NPCs to use metadata
    • Templated “connected_to” Obsidian function
  • Changed:
    • Background (Cults and Clans) is also influenced by Culture
    • Scar 3 only adds 1d4 to HP (from Monolith)
    • Improved PC statblocks, and link to frontmatter
  • Removed:
    • Inventory (Burdens)

v0.3.1

  • Added: Aesthetics modular settings
  • Changed:
    • Updated modules’ headings and TOC
    • General navigation set up in code

v0.3.0

  • Modularisation: Modules are now part of include files
  • Merged TerraOdd into Templates:Templated folder structure and aesthetics
  • Added:
    • 404.html
  • Changed:
    • Separated Readme from Home
    • Fixed table colour in dark theme
    • Updated Gems
    • Folders with new structure with index files

v0.2.1

v0.2.0

  • Modularisation: Backgrounds, Bonds, Ruin (Woes) and Creatures are modularised out of the SRD and will be maintained on each game repository.
  • Updates from upstream Cairn

v0.1.2

  • Changed:
    • Reframed Clans Potentials (previously Feats) to Cairn’s Spells Framework
    • Unrelated Clans to Scars for Spitalians and Scrapers
    • Improved the result of ingesting Burn for attribute increase
  • Text improvements

v0.1.1

  • New:
    • Added mutation tables (Woes)
    • Exposed Cairn’s procedures
    • Completed Anabaptists (new approach to rank and feats)
  • Changed: Archetypes are now Bonds.
  • Fixed: Broken navigation
  • Removed: Changes on Scars, reinstated Cairn’s
  • Text improvements

v0.1.0

Forked Cairn.

  • New:
    • New landing page / README
    • Characters and Rules based on Cairn 2e
    • Added Background:
      • Spitalians
      • Scrapers
    • Added placeholders for remaining Borcan clans.
    • Added archetypes, to support behaviour choices
    • Tables for weapons and armour sizes and modifiers
    • Added Woe mechanic (not modularised yet)
  • Changed:
    • Attributes roll 2d6+3
    • DEX is used for wits and coolness as well (mental DEX)
    • Inventory are treated as Burdens
    • Backgrounds have feats
    • Modified the scars table to take feats
  • Removed:
    • Character traits, bonds and omens
    • Magic
  • WIP:
    • Resources & GM material for my games
    • Cosmology of Terra Campaigns
  • Under the hood:
    • Hidden deleted files that are not necessary for Terra Odd
    • Changed site navigation
    • Updated gemfiles for website generation
    • Modularised config file, using includes
    • Added directions for localhosting
    • Adopted font choices from Terra System
    • Added this Changelog
    • Copyright notes for Degenesis material, when needed