CHANGELOG
Table of contents
v0.4.7-deg
- Added:
- Character creation: Added existing connection with other PCs
- Creatures: Gendos, Leperos, Spore Beasts
- Deceased tag for people, and In Memorian section
- Changed:
- Minimal changes in attribute loss descriptions
- Failed critical damage save gives a wound, not taking you out of combat (necessarily)
- Ruin: swapped the d4 with d6 for sporination
- Creatures stats: Migrants (align expected comparative power with PCs)
- Anabaptists: minor adjustments to equipment and potentials
- Spitalians: adjustment to LAST BASTION potential
- Under the hood: broken links
v0.4.6-deg
- Changed
- Description of Attributes
- Under the hood
- Updated gems
- Improved statblocks templates
v0.4.5-deg
- Added:
- Critical damage table (from Liminal Horror)
- WIP space for new test rules
- Backgrounds: Apocalyptics, Rarogi
- Pregen characters
- Redirects for system headings
- Changed:
- Versioned include for PCs and NPCs
- Backgrounds - Anabaptists, Spitalians
- New version of bonds, with questions instead of equipment
- General heading levels of system
- Consolidated attribute loss (combat and attribute includes affected)
- Removed Cairn specific rules for NPCs
v0.4.4-deg
- Added: include for backgrounds
- Changed:
- New nav_footer
- connected_to now has possibility of a back image
v0.4.3
- Version sync with template
- Added:
- Template PC statblock
- Rule for being exposed (0 HP)
- Changed:
- Equipment tags updated
- Removed:
- LICENSE file
- Under the hood:
- Colour scheme is mapped in config.yaml
- Simpler CSS
- New Campaign, People, Creatures and Locations structure
v0.4.2-deg
- Added:
- Creatures: Husk Spiders
- Changed:
- Width of Nunito font
- Under the hood:
- Templated timeline links for campaigns
v0.4.1-deg
- Added:
- Backgrounds: Cossacks
- Stereotypes for all Clans and Cults
- Changed:
- Website name to Primal Odd
- Font is now Nunito
- Integrating Cultures and Backgrounds
- Under the hood:
- New href for redirect_to are dynamic, and removed TOC from systems/index
- Updated connected_to template (v0.2)
- Removed unused images (legacy)
- Added SMV DIY images
v0.4.0-deg
- Named the system: Primal Odd, and new logo
- Added:
- Ruin: New Sepsis infestation sub system, aligned with MOTO
- Credits to Mark of the Odd
- Attribute loss text
- Include for PCs and NPCs to use metadata
- Templated “connected_to” Obsidian function
- Changed:
- Background (Cults and Clans) is also influenced by Culture
- Scar 3 only adds 1d4 to HP (from Monolith)
- Improved PC statblocks, and link to frontmatter
- Removed:
- Inventory (Burdens)
v0.3.1
- Added: Aesthetics modular settings
- Changed:
- Updated modules’ headings and TOC
- General navigation set up in code
v0.3.0
- Modularisation: Modules are now part of include files
- Merged TerraOdd into Templates:Templated folder structure and aesthetics
- Added:
- 404.html
- Changed:
- Separated Readme from Home
- Fixed table colour in dark theme
- Updated Gems
- Folders with new structure with index files
v0.2.1
- New:
- Added placeholder for Systems
- Changed:
- Saves - task resolution and adv/disadv
- Sync gems and actions from https://github.com/terra-campaigns/template for aligned deployment.
v0.2.0
- Modularisation: Backgrounds, Bonds, Ruin (Woes) and Creatures are modularised out of the SRD and will be maintained on each game repository.
- Degenesis content is moved to https://terra-campaigns.github.io/degenesis/.
- Updates from upstream Cairn
v0.1.2
- Changed:
- Reframed Clans Potentials (previously Feats) to Cairn’s Spells Framework
- Unrelated Clans to Scars for Spitalians and Scrapers
- Improved the result of ingesting Burn for attribute increase
- Text improvements
v0.1.1
- New:
- Added mutation tables (Woes)
- Exposed Cairn’s procedures
- Completed Anabaptists (new approach to rank and feats)
- Changed: Archetypes are now Bonds.
- Fixed: Broken navigation
- Removed: Changes on Scars, reinstated Cairn’s
- Text improvements
v0.1.0
Forked Cairn.
- New:
- New landing page /
README
- Characters and Rules based on Cairn 2e
- Added Background:
- Spitalians
- Scrapers
- Added placeholders for remaining Borcan clans.
- Added archetypes, to support behaviour choices
- Tables for weapons and armour sizes and modifiers
- Added Woe mechanic (not modularised yet)
- New landing page /
- Changed:
- Attributes roll 2d6+3
- DEX is used for wits and coolness as well (mental DEX)
- Inventory are treated as Burdens
- Backgrounds have feats
- Modified the scars table to take feats
- Removed:
- Character traits, bonds and omens
- Magic
- WIP:
- Resources & GM material for my games
- Cosmology of Terra Campaigns
- Under the hood:
- Hidden deleted files that are not necessary for Terra Odd
- Changed site navigation
- Updated
gemfiles
for website generation - Modularised config file, using includes
- Added directions for localhosting
- Adopted font choices from Terra System
- Added this Changelog
- Copyright notes for Degenesis material, when needed